Hi Charlie!
So for my
second post I am going to describe my experience with the famous American
system who is gaining more and more growth even after his great boom. So take
this as a quick guide to my passion and a gateway to the biggest table-top RPG
system (but most of all a cry for help to find interested people or players). Dungeons
and Dragons
So. First
you need 3 books, or a starter pack. (but nobody takes those, because lets be real, why spend 50 bucks for a thing that is going to last 2 hours when you can have the whole book.)
The first
one is the player’s handbook. I guess you can guess its purpose. This is where
you’ll find all the stats for a player. This one is for everyone. To have the
stats and the basic knowledge of the game; even if it’s not expected to know
everything in details.
Then when
have two other books for the GM.
The Dungeon master guide in which you’ll have
to read Five-Fudging-Hundred pages of text in A3 format. (holy guacamole
goodbye sleep schedule for any new DM) In these you’ll find all of the
information to run a game, the core stats of an encounter and of any and all
object. Sprinkled with some nice advices on top of that.
And finally
the monster manual, this contains all, and I mean, ALL of the different
official monsters. which is pretty neat because for once it is even easier than the others to navigate through. It has interesting ideas, all kind of order where they put the 450 monsters. plus there's great art for all of them !
And this is where it gets interesting.
Because…
now you have shoved those rules down your throat or next to you, and with a
last effort by having to turn on your creativity on.
You,
literally,
have
in-fi-nite
possibilities of stories!
And if the
number of factors that goes into your game doesn’t satisfy you… You can now create
new monsters, new classes, new worlds, new subclasses, new races… YOU CAN MAKE
ANYTHING AND YOU CAN ADD AS MUCH AS YOU LIKE!!!! THAT’S THE POWER OF HOMEBREWING
Does this
NPC annoy your players even if it’s “important to the plot”?
They can do
and say whatever they want to him! (Even kill him)
Do your
players want just to kill some zombois and skellymans and test their luck with
dies?
Throw at
them lairs upon lairs filled to the brims to numbers to hit each other’s numbers
with!
The ONLY
thing you got to keep in mind… Is the fun factor.
Maybe you
love world building, but your players just want to roll some dices. So… don’t
bother them. And if you can’t stand that, find another group. There are plenty of
people!
The great
thing about the game is that it is easily and heavily customable to have fun as
much as you want. That’s is the best thing, infinite possibilities. You just
have to think about it
I
personally view it as a well thought out blend between, creative story-telling
(to open your mind to new possibilities by having multiple people write the
story you give them), a roleplaying experience (a nice and fun improv games
that has some restrictions to develop characters, but boy does it develops them)
and a table top game (they made rolling dies fun. You just roll dice, roll, talk,
roll and talk…).
They all
enhance one another to create a great blend.
This model
of DnD is nice because not only it is a greatly balanced and easily customable
module; but what distinguishes it to the others it has premade worlds and you
can create any type of game, even if more made for medieval fantasy you can
switch the stats to a sci-fi setting. Have more mental focused stats and become
a horror Call of Cthulhu type of game.
I am going
to stop here or I am going to ramble on forever.
But I wanted to make my last recap of the stuff necessary to understand and/or run a game.
as usual. Watch american dndtubers (youtubers that talk about dnd) this stuff is huuuge over there !
stay hydrated and please contact me if you're interested :,( I will take anything, anyone, I WANT TO PLAAAAAAY
bubye !
I guess, I'm totally clueless when it comes to videogames but I find the graphic design fascinating.
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